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Call of the sea star puzzle
Call of the sea star puzzle










  1. #Call of the sea star puzzle how to#
  2. #Call of the sea star puzzle series#
  3. #Call of the sea star puzzle free#

Once you climb to the top, you'll want to light the lighthouse, then watch out for a few enemy phantoms who will appear and draw their swords on you. Lighting the braziers will open the door, so head inside, then up to the top. Head onto the dock and use your lantern to capture the Flame of Souls from the nearby brazier, then carry that light over to the two unlit braziers at the bottom of the staircase leading to the locked lighthouse. Take the Flame of Souls from the nearby brazier, then get inside the southern lighthouse When you're ready to head onto land, dock near the southern lighthouse. If you do that, the rest of the Deeds will come naturally. This makes things tricky since failing to reach Merrick before the time is up will result in a failure and a need to start over from the beginning.ĭuring this time, as you approach the island with the tavern on it, you'll want to sink at least three ghost ships to complete the related Deed. If you arrive later, you'll be playing with the ongoing timer. If you're the first crew to arrive in this region, you'll be the ones setting off the timer, which goes for about 45 minutes or so.

#Call of the sea star puzzle series#

You'll need to repair the pathway to its peak by performing a series of tasks, and it's critical to know that this part is timed. You'll need to reach the top of the Damned Sea Dog Tavern, but it's in no state to allow such traversal currently. Once you've crossed the threshold into the Sea of the Damned, the Pirate Lord will appear on your ship and tell you the next steps. Speak to the Pirate Lord on your ship, then sink three ghost ships Stock up on supplies, as you'll be engaging in ship battles soon, then venture into the portal. The Sea of the Damned can be accessed by sailing through the can't-miss glowing green portal near the outpost-it'll only be there because you're actively playing this mission. Speak to him and he'll tell you your mission: Venture into the Sea of the Damned and rescue Merrick. She'll tell you there's no time for chatter and that you must speak to the Pirate Lord, who is waiting for you on the dock by your ship. Speak to Larinna, then the Pirate Lord, on any outpostĪs usual, the adventure begins by asking Larinna about it. A Hunter's Cry walkthrough - lighthouse puzzle solutionįollow these steps to complete Sea of Thieves Adventure 6 before September 1, at which time the episode and its limited-time cosmetics will be forever unobtainable.

call of the sea star puzzle

These are the cosmetics you'll earn for 100% completion of A Hunter's Cry.

call of the sea star puzzle

Completing all six Deeds will earn you the Defender of the Damned memento, while simply finishing the story mode will unlock a stylish new Merrick portrait, Hunter's Repose, for your captain's ship. Most of these come with natural progression, so you'll just want to be sure you defeat enough ghost ships to clear the episode's only optional Deed.

#Call of the sea star puzzle free#

There are six Deeds, or in-game challenges to complete if you want to earn all free cosmetics included with this story chapter. Sea of Thieves A Hunter's Cry Deeds and Mementos

#Call of the sea star puzzle how to#

Here's everything you need to know about A Hunter's Cry in Sea of Thieves, including all Deeds, Mementos, and how to solve the lighthouse puzzle. As always, the steps to follow in this latest Adventure can be a bit tricky-perhaps even more so this time since a timer is involved during one lengthy section, and messing up could send you back to start over. In Sea of Thieves: A Hunter's Cry, the game's sixth limited-time story Adventure, you'll be tasked with making a mad-dash rescue of Merrick, everyone's favorite shark-bitten swashbuckler who was recently kidnapped by a group of ne'er-do-wells, the Dark Brethren.












Call of the sea star puzzle